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The Technimarks: Text

The Technimarks

2D Platformer Game

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About the Game

The Technimarks is a 2D Platformer game. Basically, must collect symbols, called the Technimark. With each new Technimark, the player gets a new power that will help him progress in the rest of the game.

It was a game make for apple's iPad and P.C.. We used networking to connect the P.C. client with the iPad client for multiplayer. We used a package called "UNet", provided by Unity.

In this mini-capstone, I was responsible for creating game managers, designing and creating the User Interface, and making the Artificial Intelligence for the enemies.

For the enemies, I programmed them to patrol in their zone by default. When the player gets close enough to them, they will attack the player and patrol again. And when the player gets hit and takes damage, their character gets a bit transparent to show temporary invincibility (around 5 seconds). Another example of A.I. was that in a certain area, there were boulders that will fall on top of the player whenever they are in it.

Another thing I worked on is the User Interface and its design. I used Photoshop to create, color, and design the buttons on the menu screen and pause canvas, health bar and the medallion on the player's widget. I also programmed the U.I. elements within Unity.

I also worked on the power switching mechanism. Whenever the player has two or more symbols, they can switch their abilities. For example, one symbol is responsible for spawning projectiles

to defeat enemies, while another symbol can help the player create mushrooms to climb up higher areas they otherwise cannot.

The Technimarks: Text

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